I was chatting recently with a friend of mine about one of our favorite topics, the lack of sponsorship for competitive shooters outside of the gun world. Somehow, during our conversation, the needle in my brain skipped a few grooves, and I was reminded of my years playing role-playing games, usually with the people who designed the games we were playing.
I had some great times playing D&D and other games, and met some good people, but what I couldn’t do (and still can’t, to this day) is relate what happened in those games to anyone who wasn’t there. Playing a role-playing game is so intensely inwardly-focused, it just doesn’t translate to the outside world.
There are a LOT of people, like Larry Corriea, Jon Favreau, Vin Diesel and others who have harnessed the imagination and story-telling skill of an RPG and turned it into a profitable gig for themselves, but no one, ever, has made a ton of cash by talking about the adventures that went on inside a role-playing game.
Now pick that up and drop it on competitive shooting. Inwardly-focused? Check. Small group of aficionados who seem to speak their own cryptic language? Check. Usable in the real world only through interpretation? Check.
Today, a lot of people are making INSANE amounts of money in gaming, but it’s in video games, not role-playing games. There’s something to be learned here for the practical shooting community, but I haven’t gotten a clear grasp of what it is yet.