There’s been quite a lot of chatter from parts of the internet about the effectiveness of timers in training and what skills we should use as benchmarks in our training. Some of it is good, some of it isn’t.
A lot of the talk centers around what should and should not be tracked with a timer, because chasing those skills, some say, is a waste of your time and effort.
Let’s look at one of the most “gamer” skills out there, target-to-target transitions. “On the street” it doesn’t matter HOW fast your gun moves from one target to another, right? That sort of stuff is pure gamer, useful only for getting a better score at a match or impressing your buds at the range.
Or is it?
- Pistols, even the vaunted .45
AKCACP usually do not stop a threat with just one shot*.
- This means that multiple rounds on-target (preferrably in the center-mass area or into the ocular cavity of the skull) are going to be needed, and they’ll be needed under very stressful conditions.
- People don’t like getting shot and they tend to run away from people who are shooting at them.
All of this means that if (God forbid) we get into a gun fight, we may need to dump many rounds into a target that is moving so that it does not get shot full of holes.
Think being able to quickly acquire a new target and move your gun so the sights are on-target helps in that situation?
Still think that target transition speed is a “gamer” skill?
Let’s watch this in practice. Notice how fast the bad guys de-ass themselves after their supposed victim shows his claws. The “victim” in this case wisely decides to stop shooting when it’s apparent that their victim du jour is anything but and de-ass themselves from the situation, probably weighing slightly more as well, thanks to the several dozen grains of lead that is now deep inside their chest cavity.
They call them “running gun battles” for a reason, people.
* Although a round into the ocular cavity that drives into the medulla oblagata does tend to end things right quickly…